
You can take Flawless, aka 'nothing ventured nothing gained' because with this your character doesn't get any of the aforementionned bonuses to weapon-handling, thus reducing your choice to pure flavor. Imagine that like me you're super original and chose 'soldier' as a profession for your character between the ages of 20 and 25, because you want to pew-pew your way to the end well you get bonuses to slug weapons, and plasma weapons, and so on, but also have to chose a side effect. But right there it already goes off the rails. And with each phase of your character's life spent working, there are side effects. Many professions, each giving you a bonus or malus to this skill or that one.
#MECHAJAMMER SWITCH PLUS#
At first glance it seems promising various attributes and focus on weapons and hacking and social and chemistry and others, plus your choice of birth kit that affects what profession your character might chose later on in life. Starting from the character creation, it already goes haywire. Sorry in advance for the wall of the text. I always try to focus on the positive aspects of a game, almost never review a game, rarely frequent forums, and it's the first time in my life I create an account somewhere solely in order to talk about a game yet here I am, with about twenty hours of play time, on the off-chance I could dissuade someone from ever playing this, to spare them the misfortune.
#MECHAJAMMER SWITCH PATCH#
At this point I don't even think the game is fixable, and should the developers find it in them to work tirelessly in order to patch their work, I hope for their sake they're not prone to depression. Not hop around from one idea to the next, never really landing on one.īasically, it's a hodgepodge of half-assed ideas absolutely drowning in bugs and glitches. Doesn't matter whether you're trying to film a movie, or write a book, or develop a video game at one point you have to stick to a certain vision, and see it through. Mechajammer should have been aborted somewhere around the seventh-or seventeenth-art style change. There are probably a substantial number of people who post in this forum who would think Whalenought may have just accidentally solved the problem of degenerative save scumming. Loaded again and my money was still gone but NPCs no longer had it either. It was also in the inventory of the next NPC I spoke with as well. When I talked to NPC, my money was in her inventory. Then I talked to the NPC again and put my money in her inventory and nothing happened. I knew that what I was about to try is stupid so saved. When you talk to any NPC, you can open inventory and give them stuff. Thought she might be a unique NPC you can hire (she was not, I found one later and game is much more clear about it). Talked to an NPC who seemed to want money.

Not sure if I'm sold on it yet either though. The game definitely isn't as bad as the initial reaction suggests.
